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Shin Megami Tensei V: Vengeance

Review · Action · PlayStation 5 · Xbox Series S/X · PlayStation 4

Shin Megami Tensei V: Vengeance

Reviewed: 30 Apr 2026

PlayStation 5 · Xbox Series S/X · PlayStation 4 · PC · Xbox One · Nintendo Switch

Atlus · 2024

Ludograph rating

A

Recommended

71 /100

Shin Megami Tensei V: Vengeance is a rich RPG that develops strategic thinking and ethical reasoning, suitable for older teens due to mature themes and violence.

06010030BenefitLow riskB 59 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

11

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.43
B3Motor
0.30

Shin Megami Tensei V: Vengeance offers a rich, challenging RPG experience that significantly develops cognitive skills such as strategic thinking, problem-solving, and critical analysis through its complex combat system, demon fusion mechanics, and moral alignment choices. The deep narrative and extensive lore also foster reading comprehension and ethical reasoning.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.00
R3Social risk
0.00

The game's M-rating is appropriate due to its mature themes, including significant violence, dark horror elements, and potentially strong language. While free from manipulative monetization or social risks, the game's challenging nature and philosophical depth may require emotional regulation and can be intense for younger players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Shin Megami Tensei V: Vengeance safe for kids?

Ludograph gives Shin Megami Tensei V: Vengeance a rating of 71/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Shin Megami Tensei V: Vengeance appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Shin Megami Tensei V: Vengeance, based on benefits, risks, and content review.

How long should kids play Shin Megami Tensei V: Vengeance?

We don't publish a daily session budget for Shin Megami Tensei V: Vengeance: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Shin Megami Tensei V: Vengeance?

The game's M-rating is appropriate due to its mature themes, including significant violence, dark horror elements, and potentially strong language. While free from manipulative monetization or social risks, the game's challenging nature and philosophical depth may require emotional regulation and can be intense for younger players.