
Review · Adventure · PC · Android · iOS
Shop Titans
Reviewed: 17 May 2026
PC · Android · iOS
Kabam Games · 2019
Ludograph rating
Growth (BDS)
50
Risk (RIS)
69
Daily limit
30min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.68 | |
| B2 | Social-emotional | 0.47 | |
| B3 | Motor | 0.10 | |
Shop Titans offers significant cognitive benefits, particularly in strategic thinking, problem-solving, and critical thinking through its complex crafting, market, and hero management systems. The guild mechanics strongly foster teamwork and communication, encouraging cooperative play and social interaction. Players can also express creativity through shop and hero customization.
Design risks
| R1 | Compulsion-loop pressure | 0.87 | |
| R2 | Monetization | 0.58 | |
| R3 | Social risk | 0.50 | |
The game employs numerous compulsion-loop design techniques common in mobile free-to-play titles, including variable rewards from crafting and quests, FOMO events for guild activities, and likely stopping barriers like crafting timers. Monetization risks are notable with pay-to-win elements via premium currency and obfuscated currency systems. Social risks include obligations within guilds, competitive pressure from the player-driven market, and social comparison based on in-game progress.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $5 – $50/mo.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Assessed: concerns noted·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; virtual currency that obscures real-money prices.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.