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SickCity

Review · Platformer · Web

SickCity

Reviewed: 21 Apr 2026

Web

southojere · 2020

Ludograph rating

C

Mixed

50 /100

SickCity is a platformer that offers basic problem solving and spatial awareness skills through its gameplay.

06010030BenefitLow riskB 33 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.07
B3Motor
0.55

SickCity offers basic cognitive benefits through problem-solving and spatial awareness in its platforming gameplay. It also provides motor skill development through hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given its current incomplete state and lack of social or monetization features, SickCity presents minimal risks related to compulsion-loop design, monetization pressure, social interaction, or problematic content.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SickCity safe for kids?

Ludograph gives SickCity a rating of 50/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play SickCity?

Our session recommendation for SickCity is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SickCity?

Given its current incomplete state and lack of social or monetization features, SickCity presents minimal risks related to compulsion-loop design, monetization pressure, social interaction, or problematic content.