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Silence

Review · Action · PlayStation 4 · PC · macOS

Silence

Reviewed: 30 Apr 2026

PlayStation 4 · PC · macOS · Linux · Nintendo Switch

Daedalic Entertainment · 2016

Ludograph rating

A

Recommended

72 /100

Silence is an adventure game that builds empathy and language skills through its narrative, with only mild violence and fear themes.

06010030BenefitLow riskB 56 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.73
B3Motor
0.35

Silence is a narrative-driven adventure game that encourages problem-solving, critical thinking, and empathy. Players engage with a rich story, develop reading comprehension, and experience positive social-emotional themes like teamwork and emotional regulation. The game offers moderate spatial awareness challenges and opportunities for creative solutions.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Silence are mild violence and fear/horror elements, typical of a 'Teen' rated adventure game. There are no significant compulsion-loop design, monetization, or social interaction risks. The game does not feature loot boxes, battle passes, or subscriptions, and there is no stranger chat.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Silence safe for kids?

Ludograph gives Silence a rating of 72/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Silence appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Silence, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Silence?

Our session recommendation for Silence is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Silence?

The primary risks in Silence are mild violence and fear/horror elements, typical of a 'Teen' rated adventure game. There are no significant compulsion-loop design, monetization, or social interaction risks. The game does not feature loot boxes, battle passes, or subscriptions, and there is no stranger chat.