LumiKin
Silence

Review · Action · PlayStation 4 · PC · macOS

Silence

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · PC · macOS · Linux · Nintendo Switch

Daedalic Entertainment · 2016

LumiScore

72/100

Recommended

Silence is an adventure game that builds empathy and language skills through its narrative, with only mild violence and fear themes.

Growth (BDS)

56

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.73
B3Motor
0.35

Silence is a narrative-driven adventure game that encourages problem-solving, critical thinking, and empathy. Players engage with a rich story, develop reading comprehension, and experience positive social-emotional themes like teamwork and emotional regulation. The game offers moderate spatial awareness challenges and opportunities for creative solutions.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Silence are mild violence and fear/horror elements, typical of a 'Teen' rated adventure game. There are no significant dopamine manipulation, monetization, or social interaction risks. The game does not feature loot boxes, battle passes, or subscriptions, and there is no stranger chat.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Silence safe for kids?

LumiKin gives Silence a LumiScore of 72/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Silence appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for Silence (T), based on benefits, risks, and content review.

How long should kids play Silence?

LumiKin's recommended play time for Silence is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Silence?

The primary risks in Silence are mild violence and fear/horror elements, typical of a 'Teen' rated adventure game. There are no significant dopamine manipulation, monetization, or social interaction risks. The game does not feature loot boxes, battle passes, or subscriptions, and there is no stranger chat.