LumiKin

Simple Combat AI - Construct 3 Tutorial

FoozleCC|2020ActionFighting
Web

LumiScore

33

out of 100

Not recommended for unsupervised play

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

20/100

Limited

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

This is a very simple game designed as a tutorial for game development. It offers minimal engagement as a standalone game, but can be a good starting point for understanding basic combat AI.

Top Skills Developed

Problem Solving3/5
Spatial Awareness3/5
Learning Transfer3/5
Hand-Eye Coordination3/5
Reaction Time3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
28
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
0
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
30
Overall Benefit Score (BDS)20/100

What your child develops

This game, though simple, offers a basic introduction to problem-solving and spatial awareness through its combat mechanics. Players need to understand enemy movement and attack patterns to succeed. It can also help with learning transfer, as the tutorial explicitly teaches game development concepts.

Base: UnknownReviewed May 2026

Regulatory Compliance

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About this game

Hello Everyone! I have been enjoying creating some video content for YouTube recently and thought I would post a tutorial on how to create a simple combat AI in construct 3 using some state machines, the move to behavior, and distance to create a simple game.