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SIMULACRA

Review · Adventure · PlayStation 4 · Xbox One · macOS

SIMULACRA

Reviewed: 22 May 2026

PlayStation 4 · Xbox One · macOS · Android · iOS · PC

Kaigan Games OÜ · 2017

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 39 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.23
B3Motor
0.10

SIMULACRA offers a unique and immersive narrative experience that strongly engages critical thinking, problem-solving, and reading comprehension skills. Players must analyze clues, decipher messages, and piece together a complex story, fostering strong deductive reasoning and attention to detail. The game's focus on empathy for the missing character and ethical considerations of digital privacy adds a valuable social-emotional dimension.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in SIMULACRA stem from its horror content, which may be unsettling for some players due to themes of disappearance and psychological tension. While the game avoids manipulative monetization or social mechanics, its immersive nature could lead to extended play sessions. The game's premise of invading digital privacy, while a narrative device, could also raise questions about digital ethics.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SIMULACRA safe for kids?

Ludograph gives SIMULACRA a rating of 56/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SIMULACRA appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SIMULACRA, based on benefits, risks, and content review.

How long should kids play SIMULACRA?

Our session recommendation for SIMULACRA is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SIMULACRA?

The primary risks in SIMULACRA stem from its horror content, which may be unsettling for some players due to themes of disappearance and psychological tension. While the game avoids manipulative monetization or social mechanics, its immersive nature could lead to extended play sessions. The game's premise of invading digital privacy, while a narrative device, could also raise questions about digit