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SIMULACRA 2

Review · RPG · iOS · Android · PC

SIMULACRA 2

Reviewed: 17 May 2026

iOS · Android · PC

Kaigan Games OÜ · 2019

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.33
B3Motor
0.10

SIMULACRA 2 offers significant cognitive benefits, particularly in problem-solving, critical thinking, and memory, as players piece together clues to solve a complex mystery. Its text-heavy format also strongly supports reading and language development.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game's horror theme and mature content, including an unnatural death, contribute to a moderate risk level for fear/horror, violence, and potentially language. However, it exhibits very low risks related to compulsion-loop design, monetization, and social pressures due to its single-player, narrative-focused design with no microtransactions or social features.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SIMULACRA 2 safe for kids?

Ludograph gives SIMULACRA 2 a rating of 59/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is SIMULACRA 2 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SIMULACRA 2, based on benefits, risks, and content review.

How long should kids play SIMULACRA 2?

Our session recommendation for SIMULACRA 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SIMULACRA 2?

The game's horror theme and mature content, including an unnatural death, contribute to a moderate risk level for fear/horror, violence, and potentially language. However, it exhibits very low risks related to compulsion-loop design, monetization, and social pressures due to its single-player, narrative-focused design with no microtransactions or social features.