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Sine Mora

Review · Action · Xbox 360 · Android · PlayStation 3

Sine Mora

Reviewed: 09 May 2026

Xbox 360 · Android · PlayStation 3 · PS Vita · PC · iOS

THQ Nordic · 2012

Ludograph rating

C

Mixed

51 /100

Sine Mora is a strategic shooter that develops problem solving and spatial awareness through challenging gameplay, which might cause some frustration.

06010030BenefitLow riskB 38 · R 23
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

23

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.07
B3Motor
0.45

Sine Mora challenges players with strategic shooting mechanics, requiring them to manage multiple weapons and time manipulation abilities to overcome diverse enemies and bosses. The time-traveling narrative adds a layer of depth to the strategic thinking required.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Sine Mora comes from the potential for frustration due to its challenging nature, especially with the time limit mechanic and numerous bosses. The constant pressure to avoid getting hit and to destroy targets to gain time could be stressful for some players.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sine Mora safe for kids?

Ludograph gives Sine Mora a rating of 51/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Sine Mora appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Sine Mora, based on benefits, risks, and content review.

How long should kids play Sine Mora?

Our session recommendation for Sine Mora is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sine Mora?

The primary risk in Sine Mora comes from the potential for frustration due to its challenging nature, especially with the time limit mechanic and numerous bosses. The constant pressure to avoid getting hit and to destroy targets to gain time could be stressful for some players.