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Sixtieth Kilometer

Review · Adventure · Linux · PC

Sixtieth Kilometer

Reviewed: 27 May 2026

Linux · PC

Talentplace · 2016

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.50
B3Motor
0.10

Sixtieth Kilometer offers a rich, choice-driven narrative experience that strongly engages cognitive skills such as problem-solving, strategic thinking, critical thinking, and reading comprehension. Players must carefully consider their decisions, which directly impact the unfolding story and character relationships, fostering ethical reasoning and empathy. The game provides a compelling mystery that encourages players to analyze situations and learn from their choices.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Sixtieth Kilometer stem from its content, which includes mild violence (a character's death by suffocation) and elements of fear and horror due to the mysterious and unsettling plot. There is also a minor reference to substance use. However, the game presents no significant risks related to compulsion-loop design, monetization pressures, or social interaction, as it is a single-player experience with no in-app purchases or online chat.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.33
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sixtieth Kilometer safe for kids?

Ludograph gives Sixtieth Kilometer a rating of 64/100, recommended for ages 10 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Sixtieth Kilometer appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for Sixtieth Kilometer, based on benefits, risks, and content review.

How long should kids play Sixtieth Kilometer?

Our session recommendation for Sixtieth Kilometer is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sixtieth Kilometer?

The primary risks in Sixtieth Kilometer stem from its content, which includes mild violence (a character's death by suffocation) and elements of fear and horror due to the mysterious and unsettling plot. There is also a minor reference to substance use. However, the game presents no significant risks related to compulsion-loop design, monetization pressures, or social interaction, as it is a singl