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Skeletonlike

Review · Fighting · PC · macOS · Linux

Skeletonlike

Reviewed: 10 May 2026

PC · macOS · Linux · Web

Jordan4762 · 2020

Ludograph rating

B

Good

63 /100

Skeletonlike is a fighting game that builds teamwork, communication, and hand-eye coordination through engaging local co-op gameplay.

06010030BenefitLow riskB 47 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

4

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.50
B3Motor
0.75

Skeletonlike offers engaging local co-op gameplay that promotes teamwork, communication, and positive social interaction among players. Its beat-em-up mechanics enhance hand-eye coordination, fine motor skills, and reaction time, while providing moderate cognitive challenges in problem-solving and strategic thinking.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

The game contains moderate stylized violence typical of the beat-em-up genre. While designed for local co-op, minimal social risks like mild competitive toxicity or social comparison could arise, though these are not core design elements.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Skeletonlike safe for kids?

Ludograph gives Skeletonlike a rating of 63/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Skeletonlike appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Skeletonlike, based on benefits, risks, and content review.

How long should kids play Skeletonlike?

Our session recommendation for Skeletonlike is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Skeletonlike?

The game contains moderate stylized violence typical of the beat-em-up genre. While designed for local co-op, minimal social risks like mild competitive toxicity or social comparison could arise, though these are not core design elements.