
Review · Simulation · iOS
Skylanders Lost Islands
Reviewed: 25 May 2026
iOS
Activision · 2012
Ludograph rating
Growth (BDS)
39
Risk (RIS)
60
Daily limit
30min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.30 | |
Skylanders Lost Islands offers engaging gameplay with elements of problem-solving, spatial awareness, and strategic thinking through island building and character progression. It encourages creativity in customizing islands and provides opportunities for learning transfer as players unlock new items and evolve their Skylanders. The game also supports reading and basic math skills through quests and resource management.
Design risks
| R1 | Compulsion-loop pressure | 0.77 | |
| R2 | Monetization | 0.63 | |
| R3 | Social risk | 0.28 | |
The free-to-play model of Skylanders Lost Islands incorporates several design mechanics that can manipulate engagement, such as variable rewards, potential streak mechanics, and escalating commitment to collecting and upgrading. In-app purchases are present and can be aggressively prompted, potentially leading to significant spending, especially given its targeting of children. Social features, while offering rewards, may also foster social comparison and mild social obligation.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $75/mo.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Assessed: concerns noted·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; virtual currency that obscures real-money prices; frequent spending prompts in a children-rated game.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.