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SkyWeaver

Review · Strategy · iOS

SkyWeaver

Reviewed: 05 Jun 2026

iOS

Horizon Blockchain Games · 2019

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 40 · R 28
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

28

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.03
B3Motor
0.10

SkyWeaver is a strategy card game that fosters critical thinking, problem-solving, and strategic planning through engaging gameplay. Players can develop memory and attention skills while building unique decks and adapting to various challenges. The game also promotes learning transfer as players apply learned strategies to new situations.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.00
R3Social risk
0.22

As an online competitive card game, SkyWeaver features variable rewards and an infinite play loop, which can contribute to extended play sessions. While there are no direct monetization pressures, the competitive nature and social comparison elements (e.g., leaderboards) could potentially impact a player's self-worth or lead to competitive toxicity. The game's design, like many online games, may encourage continued engagement through unpredictable rewards and the desire to improve rank.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SkyWeaver safe for kids?

Ludograph gives SkyWeaver a rating of 51/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SkyWeaver appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for SkyWeaver, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play SkyWeaver?

Our session recommendation for SkyWeaver is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SkyWeaver?

As an online competitive card game, SkyWeaver features variable rewards and an infinite play loop, which can contribute to extended play sessions. While there are no direct monetization pressures, the competitive nature and social comparison elements (e.g., leaderboards) could potentially impact a player's self-worth or lead to competitive toxicity. The game's design, like many online games, may e