Review · RPG · Xbox One · iOS · PC
Slay the Spire
Reviewed: 11 May 2026
Xbox One · iOS · PC · macOS · Linux · Nintendo Switch · PlayStation 4 · Android
Humble Bundle · 2019
Ludograph rating
C
Mixed
45 /100
Slay the Spire is a card-based roguelike that builds problem solving and strategic thinking through unique gameplay, but can lead to loss aversion.
Growth (BDS)
33
Risk (RIS)
28
Daily limit
90min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.74 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.35 | |
Slay the Spire offers a highly engaging and intellectually stimulating experience through its unique blend of card games and roguelikes. Players will develop strategic thinking, critical analysis, and problem-solving skills as they craft unique decks, adapt to ever-changing challenges, and learn from each attempt to conquer the Spire. The dynamic deck-building and diverse encounters foster creativity and adaptive learning, making each play session a fresh and rewarding mental exercise.
Design risks
| R1 | Compulsion-loop pressure | 0.43 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
While Slay the Spire is a single-player experience with no direct social or monetization risks, its roguelike nature can lead to a moderate degree of loss aversion and escalating commitment as players invest time into runs that can end abruptly. The variable rewards and frequent drops, while engaging, contribute to a compulsion loop that can encourage extended play sessions. Some players might find the stylized combat moderately violent, though it is not graphic.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.