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Slime Jump (Developer_Mark)

Review · Platformer · PC

Slime Jump (Developer_Mark)

Reviewed: 15 Jun 2026

PC

Developer_Mark · 2023

Ludograph rating

D

Caution

41 /100

06010030BenefitLow riskB 26 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

26

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.00
B3Motor
0.65

Slime Jump, as a platformer, primarily engages cognitive skills such as spatial awareness and problem-solving through navigating obstacles and judging jumps. It also significantly develops motor skills, particularly hand-eye coordination and reaction time, essential for precise movements and timing. The straightforward nature of the game makes it accessible for developing these fundamental abilities without complex mechanics.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal to no risks across all categories. It lacks any manipulative design mechanics, monetization pressures, or social risks, as it is a single-player experience without online interactions. Content risks are also absent, making it a very safe and straightforward gaming experience.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Slime Jump (Developer_Mark) safe for kids?

Ludograph gives Slime Jump (Developer_Mark) a rating of 41/100. There are notable risks worth knowing before letting kids play.

How long should kids play Slime Jump (Developer_Mark)?

Our session recommendation for Slime Jump (Developer_Mark) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Slime Jump (Developer_Mark)?

This game presents minimal to no risks across all categories. It lacks any manipulative design mechanics, monetization pressures, or social risks, as it is a single-player experience without online interactions. Content risks are also absent, making it a very safe and straightforward gaming experience.