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Slime-san

Review · Action · Nintendo Switch · Linux · macOS

Slime-san

Reviewed: 30 Apr 2026

Nintendo Switch · Linux · macOS · PC · PlayStation 4

Fabraz · 2017

Ludograph rating

B

Good

66 /100

Slime-san is an intense platformer that develops problem-solving and strategic thinking through fast-paced challenges, with minor competitive risks.

06010030BenefitLow riskB 52 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.07
B3Motor
0.75

Slime-san offers an intense and rewarding platforming experience that significantly develops cognitive skills such as problem-solving, strategic thinking, and critical thinking due to its fast-paced, twitch-timing gameplay. Players will also hone their spatial awareness, hand-eye coordination, fine motor skills, and reaction time. The game's extensive content, including New Game+ and various modes, promotes learning transfer and adaptive challenge.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.17

The primary risks in Slime-san are minimal, stemming mainly from its competitive multiplayer arcade games and online rankings, which could introduce mild competitive toxicity and social comparison. The game features cartoonish violence (being eaten by a worm) and mild fear (being digested by stomach acid), but these are presented in a lighthearted, pixelated style. There are no monetization risks, loot boxes, or subscriptions.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Slime-san safe for kids?

Ludograph gives Slime-san a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Slime-san appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Slime-san, based on benefits, risks, and content review.

How long should kids play Slime-san?

Our session recommendation for Slime-san is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Slime-san?

The primary risks in Slime-san are minimal, stemming mainly from its competitive multiplayer arcade games and online rankings, which could introduce mild competitive toxicity and social comparison. The game features cartoonish violence (being eaten by a worm) and mild fear (being digested by stomach acid), but these are presented in a lighthearted, pixelated style. There are no monetization risks,