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Sly Cooper and the Thievius Raccoonus

Review · Action · PlayStation 3 · PS Vita · PlayStation 2

Sly Cooper and the Thievius Raccoonus

Reviewed: 30 Apr 2026

PlayStation 3 · PS Vita · PlayStation 2

Sucker Punch Productions · 2002

Ludograph rating

B

Good

65 /100

Sly Cooper and the Thievius Raccoonus is an action-adventure game that fosters problem solving and spatial awareness through stealth and platforming.

06010030BenefitLow riskB 48 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.03
B3Motor
0.70

Sly Cooper and the Thievius Raccoonus offers engaging problem-solving, strategic thinking, and spatial awareness challenges through its stealth platforming gameplay. Players develop hand-eye coordination and reaction time while navigating intricate environments and outsmarting enemies. The game encourages learning and adapting to new mechanics and challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a single-player experience, Sly Cooper and the Thievius Raccoonus presents minimal social or monetization risks. Content risks are low, with mild cartoon violence and language appropriate for its E10+ rating. There are no manipulative design mechanics or predatory monetization schemes.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sly Cooper and the Thievius Raccoonus safe for kids?

Ludograph gives Sly Cooper and the Thievius Raccoonus a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Sly Cooper and the Thievius Raccoonus appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Sly Cooper and the Thievius Raccoonus, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Sly Cooper and the Thievius Raccoonus?

Our session recommendation for Sly Cooper and the Thievius Raccoonus is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sly Cooper and the Thievius Raccoonus?

As a single-player experience, Sly Cooper and the Thievius Raccoonus presents minimal social or monetization risks. Content risks are low, with mild cartoon violence and language appropriate for its E10+ rating. There are no manipulative design mechanics or predatory monetization schemes.