
WWE SmackDown! vs. Raw 2007
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
47/100
Growth Value
- Creativity
- Problem Solving
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage children to focus on the strategic elements of wrestling and the creative aspects of character design. Discuss the difference between simulated in-game violence and real-life actions. For multiplayer, emphasize sportsmanship and fair play.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
Female characters are present but often in supporting roles or feuds centered around male wrestlers, and conversations between them are rare or focused on men.
Parent Pro-Tip
Helps children develop critical thinking and creativity while understanding the boundaries of in-game content and promoting positive social interaction.
What your child develops
WWE SmackDown! vs. Raw 2007 offers strategic thinking and hand-eye coordination through its wrestling mechanics. The robust creation suite encourages creativity, allowing players to design custom wrestlers and storylines. It provides opportunities for local social interaction through multiplayer matches.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
WWE SmackDown vs. Raw 2007 is a professional wrestling video game developed by Yuke's and published by THQ.