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SMITE

Review · Action · PlayStation 4 · Nintendo Switch · Xbox One

SMITE

Reviewed: 30 Apr 2026

PlayStation 4 · Nintendo Switch · Xbox One · macOS · PC

Hi-Rez Studios · 2015

Ludograph rating

B

Good

66 /100

SMITE is an action game that builds problem solving, spatial awareness, and strategic thinking through competitive online play, carrying social risks.

06010030BenefitLow riskB 79 · R 43
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

79

Risk (RIS)

43

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.67
B3Motor
0.75

SMITE offers deep strategic gameplay, requiring teamwork, critical thinking, and quick reflexes. Players can explore diverse mythologies and master a wide array of unique gods, fostering learning transfer and adaptive challenge.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.42
R3Social risk
0.44

As a competitive online game, SMITE carries risks of competitive toxicity and social obligation. Its free-to-play model with microtransactions may also expose players to compulsion-loop design tactics and monetization pressures, including variable rewards and potential for high spending.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SMITE safe for kids?

Ludograph gives SMITE a rating of 66/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is SMITE appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SMITE, based on benefits, risks, and content review.

How long should kids play SMITE?

Our session recommendation for SMITE is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SMITE?

As a competitive online game, SMITE carries risks of competitive toxicity and social obligation. Its free-to-play model with microtransactions may also expose players to compulsion-loop design tactics and monetization pressures, including variable rewards and potential for high spending.