LumiKin

Sojobo

lupefe|2020Fighting

LumiScore

39

out of 100

Use with parental oversight — some design risks present

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

24/100

Limited

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

This game is a fighting game with a focus on Japanese mythology. It can help with problem-solving and reaction time.

Top Skills Developed

Problem Solving3/5
Spatial Awareness3/5
Strategic Thinking3/5
Adaptive Challenge3/5
Hand-Eye Coordination3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
30
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
7
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
35
Overall Benefit Score (BDS)24/100

What your child develops

Sojobo offers moderate cognitive benefits through problem-solving and strategic thinking in its fighting mechanics. Players will develop hand-eye coordination and reaction time. The game also subtly introduces players to Japanese mythology and ethical themes of redemption.

Base: UnknownReviewed May 2026

Regulatory Compliance

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About this game

Original project made in Falcon Nova's Metrodvania Jam - Month 8. Sojobo is a game based on the Japanese mythology, telling the story of a Tengu, a kind of Japanese demon, who seeks to make up for the sins committed during his life.