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Solitaire 25 Volume 3

Review · Card · PC

Solitaire 25 Volume 3

Reviewed: 15 May 2026

PC

Goodsol Development · 2000

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 38 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

5

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.03
B3Motor
0.35

Solitaire 25 Volume 3 offers a collection of classic card games that significantly engage cognitive skills such as problem-solving, strategic thinking, and critical thinking. Players must plan their moves, anticipate outcomes, and adapt to different card layouts, fostering mental agility. The game also provides moderate hand-eye coordination and fine motor skill practice through card manipulation.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. As a single-player card game, it lacks social interaction features, thereby eliminating risks associated with stranger chat, competitive toxicity, or social comparison. Monetization risks are non-existent due to the absence of microtransactions, loot boxes, or subscriptions. Compulsion-loop design is also very low, as the game relies on inherent challenge rather than artificial engagement mechanics like streak penalties or FOMO events.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Solitaire 25 Volume 3 safe for kids?

Ludograph gives Solitaire 25 Volume 3 a rating of 54/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Solitaire 25 Volume 3?

Our session recommendation for Solitaire 25 Volume 3 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Solitaire 25 Volume 3?

The game presents minimal risks. As a single-player card game, it lacks social interaction features, thereby eliminating risks associated with stranger chat, competitive toxicity, or social comparison. Monetization risks are non-existent due to the absence of microtransactions, loot boxes, or subscriptions. Compulsion-loop design is also very low, as the game relies on inherent challenge rather th