
Review · Action · PlayStation 4 · PC · Commodore / Amiga
Solomon's Key (1986)
Reviewed: 19 May 2026
PlayStation 4 · PC · Commodore / Amiga · SEGA Master System · NES · Atari ST · Nintendo Switch
Koei Tecmo · 1986
Ludograph rating
Growth (BDS)
52
Risk (RIS)
5
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.65 | |
Solomon's Key is a classic puzzle-platformer that strongly engages cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and memory. Its block-creation mechanics and level design encourage adaptive challenge and quick thinking. The game also requires good hand-eye coordination and reaction time.
Design risks
| R1 | Compulsion-loop pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
This game presents minimal risks. There are no modern compulsion-loop design mechanics, monetization pressures, or social risks. Content risks are limited to mild, cartoonish violence against mythical creatures, consistent with an E-rated game.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.