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Somos - Card game

Review · Board Games · iOS

Somos - Card game

Reviewed: 15 May 2026

iOS

Abracemos todo lo que somos · 2022

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.87
B3Motor
0.10

Somos fosters deep and meaningful conversations, enhancing communication, empathy, and self-awareness among players. It encourages reflection on personal history, relationships, and future aspirations, strengthening social bonds and emotional intelligence.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, focusing on positive social interaction. There are no manipulative design mechanics, monetization pressures, or harmful content. The primary 'risk' might be the emotional vulnerability required for deep conversations, which is inherent to its benefit.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Somos - Card game safe for kids?

Ludograph gives Somos - Card game a rating of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Somos - Card game?

Our session recommendation for Somos - Card game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Somos - Card game?

The game presents minimal risks, focusing on positive social interaction. There are no manipulative design mechanics, monetization pressures, or harmful content. The primary 'risk' might be the emotional vulnerability required for deep conversations, which is inherent to its benefit.