
Review · Fighting · iOS · Android · Xbox 360
Soul Caliber
Reviewed: 09 May 2026
iOS · Android · Xbox 360 · Dreamcast
Project Soul · 1998
Ludograph rating
B
Good
60 /100
Soul Caliber is a fighting game that improves spatial awareness and hand-eye coordination through competitive combat scenarios.
Growth (BDS)
44
Risk (RIS)
4
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.50 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.75 | |
Soul Caliber enhances hand-eye coordination, fine motor skills, and reaction time through its engaging weapon-based combat. It also encourages strategic thinking and problem-solving as players learn character matchups and adapt to opponents.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.17 | |
As a competitive fighting game, Soul Caliber can expose players to mild competitive toxicity and social comparison through leaderboards. While not designed to manipulate engagement, the competitive nature can lead to frustration.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.33 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.