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Soul Caliber

Review · Fighting · iOS · Android · Xbox 360

Soul Caliber

Reviewed: 09 May 2026

iOS · Android · Xbox 360 · Dreamcast

Project Soul · 1998

Ludograph rating

B

Good

60 /100

Soul Caliber is a fighting game that improves spatial awareness and hand-eye coordination through competitive combat scenarios.

06010030BenefitLow riskB 44 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

4

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.13
B3Motor
0.75

Soul Caliber enhances hand-eye coordination, fine motor skills, and reaction time through its engaging weapon-based combat. It also encourages strategic thinking and problem-solving as players learn character matchups and adapt to opponents.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

As a competitive fighting game, Soul Caliber can expose players to mild competitive toxicity and social comparison through leaderboards. While not designed to manipulate engagement, the competitive nature can lead to frustration.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Soul Caliber safe for kids?

Ludograph gives Soul Caliber a rating of 60/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Soul Caliber appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Soul Caliber, based on benefits, risks, and content review.

How long should kids play Soul Caliber?

Our session recommendation for Soul Caliber is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Soul Caliber?

As a competitive fighting game, Soul Caliber can expose players to mild competitive toxicity and social comparison through leaderboards. While not designed to manipulate engagement, the competitive nature can lead to frustration.