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Review · Fighting · Xbox · PlayStation 2 · GameCube

Soul Caliber 2

Reviewed: 02 May 2026

Xbox · PlayStation 2 · GameCube · PlayStation 3 · Xbox 360

2002

Ludograph rating

C

Mixed

51 /100

Soul Caliber 2 is a fighting game that builds hand-eye coordination and reaction time, with stylized violence and some revealing character attire.

06010030BenefitLow riskB 37 · R 19
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

19

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.20
B3Motor
0.65

Soul Calibur II is a classic fighting game that emphasizes skill and strategy. Players must learn character movesets, anticipate opponent actions, and execute precise inputs. This can enhance hand-eye coordination, reaction time, and critical thinking.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

While a fun and competitive game, Soul Calibur II does feature stylized violence with weapons, and some female characters are depicted in revealing attire. Competitive play can also lead to frustration.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Soul Caliber 2 safe for kids?

Ludograph gives Soul Caliber 2 a rating of 51/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Soul Caliber 2 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Soul Caliber 2, based on benefits, risks, and content review.

How long should kids play Soul Caliber 2?

Our session recommendation for Soul Caliber 2 is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Soul Caliber 2?

While a fun and competitive game, Soul Calibur II does feature stylized violence with weapons, and some female characters are depicted in revealing attire. Competitive play can also lead to frustration.