Soul Caliber 2
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
54/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Encourage children to focus on learning character moves and strategies rather than just button mashing. Discuss the importance of good sportsmanship, especially during competitive play with friends or family.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Passes the test
Likely passes due to multiple named female characters with rivalries, though dialogue is minimal and focused on combat.
What your child develops
Soul Caliber 2 is a classic fighting game that excels in developing cognitive skills such as strategic thinking, spatial awareness, and critical thinking. Its precise controls also hone hand-eye coordination, fine motor skills, and reaction time. The game offers a deep and rewarding competitive experience.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.