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Soul Savior (Der_Kekser, Carryzilla)

Review · Action · Web

Soul Savior (Der_Kekser, Carryzilla)

Reviewed: 10 May 2026

Web

Der_Kekser · 2023

Ludograph rating

C

Mixed

50 /100

Soul Savior is an action-platformer that develops hand-eye coordination and spatial awareness, with minimal risks.

06010030BenefitLow riskB 33 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.00
B3Motor
0.65

Soul Savior is an action-platformer that encourages hand-eye coordination, reaction time, and spatial awareness through its core gameplay mechanics. Players will engage in moderate problem-solving and strategic thinking to navigate levels and overcome enemies. The narrative, centered around redemption and protecting others, offers a compelling backdrop for the action.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a game jam title with no monetization or social features, Soul Savior presents minimal risks related to compulsion-loop design, monetization pressure, or social interaction. Content risks are low, with only minimal stylized violence expected from its action-fighting genre.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Soul Savior (Der_Kekser, Carryzilla) safe for kids?

Ludograph gives Soul Savior (Der_Kekser, Carryzilla) a rating of 50/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Soul Savior (Der_Kekser, Carryzilla) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Soul Savior (Der_Kekser, Carryzilla), based on benefits, risks, and content review.

How long should kids play Soul Savior (Der_Kekser, Carryzilla)?

Our session recommendation for Soul Savior (Der_Kekser, Carryzilla) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Soul Savior (Der_Kekser, Carryzilla)?

As a game jam title with no monetization or social features, Soul Savior presents minimal risks related to compulsion-loop design, monetization pressure, or social interaction. Content risks are low, with only minimal stylized violence expected from its action-fighting genre.