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Soulbringer

Review · Action · PC

Soulbringer

Reviewed: 17 May 2026

PC

Infogrames Europe · 2000

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 52 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.10
B3Motor
0.45

Soulbringer is a classic fantasy RPG that offers significant cognitive benefits through its complex combat system, strategic planning, and non-linear quest design. Players will engage in problem-solving, critical thinking, and adaptive learning as they navigate a rich 3D world and develop their character's abilities. The game encourages strategic thinking by requiring players to plan suitable usage strategies for various in-game elements and offers multiple ways to complete tasks, fostering creativity.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

Soulbringer presents very low risks in terms of compulsion-loop design, monetization pressure, and social interaction, as it is a single-player, one-time purchase game with no microtransactions or online features. Content risks are moderate, primarily due to fantasy violence typical of an ESRB T-rated RPG, with minimal implied sexual content, language, or fear elements.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Soulbringer safe for kids?

Ludograph gives Soulbringer a rating of 68/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Soulbringer appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Soulbringer, based on benefits, risks, and content review.

How long should kids play Soulbringer?

Our session recommendation for Soulbringer is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Soulbringer?

Soulbringer presents very low risks in terms of compulsion-loop design, monetization pressure, and social interaction, as it is a single-player, one-time purchase game with no microtransactions or online features. Content risks are moderate, primarily due to fantasy violence typical of an ESRB T-rated RPG, with minimal implied sexual content, language, or fear elements.