
Soul Calibur II
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
51/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Encourage children to focus on learning and mastering different characters and their unique fighting styles. Discuss strategies and character matchups. For younger players, emphasize good sportsmanship and managing frustration during competitive play.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Character interactions are primarily focused on the main plot (Soul Edge) or rivalry, not general conversation between two named female characters about something other than a man.
What your child develops
Soul Calibur II is a classic weapon-based fighting game that significantly develops cognitive skills such as spatial awareness, strategic thinking, critical thinking, and reaction time. Players must learn character move sets, anticipate opponent actions, and adapt strategies on the fly. The game also fosters fine motor skills and hand-eye coordination through precise input execution.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.