LumiKin
Metacritic 9213+

Soul Calibur II

Project Soul|2002Fighting

LumiScore

67

out of 100

Appropriate for ages 13+ with parental supervision

120min/day recommended

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💸 Monthly cost: Free

Score breakdown

Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.

Growth

51/100

Growth Value

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Parent Pro-Tip

Encourage children to focus on learning and mastering different characters and their unique fighting styles. Discuss strategies and character matchups. For younger players, emphasize good sportsmanship and managing frustration during competitive play.

Top Skills Developed

Spatial Awareness5/5
Strategic Thinking5/5
Critical Thinking5/5
Adaptive Challenge5/5
Hand-Eye Coordination5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
68
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
7
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
75
Overall Benefit Score (BDS)51/100

RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
3/3
Ethnic diversity
3/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

Character interactions are primarily focused on the main plot (Soul Edge) or rivalry, not general conversation between two named female characters about something other than a man.

What your child develops

Soul Calibur II is a classic weapon-based fighting game that significantly develops cognitive skills such as spatial awareness, strategic thinking, critical thinking, and reaction time. Players must learn character move sets, anticipate opponent actions, and adapt strategies on the fly. The game also fosters fine motor skills and hand-eye coordination through precise input execution.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

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About this game

SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.