
Soul Calibur III
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
54/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Encourage children to focus on learning character movesets and developing strategies. Play together to foster good sportsmanship and manage competitive emotions. Discuss the fantasy nature of the violence.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Not applicable for a fighting game; narrative interactions are minimal and focus on combat or character rivalries, not typically on conversations between two female characters about something other than a man.
What your child develops
Soul Calibur III enhances cognitive skills like strategic thinking, critical thinking, spatial awareness, and memory through its complex combat system. It also significantly develops hand-eye coordination, fine motor skills, and reaction time, which are crucial for competitive play.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Soulcalibur III (ソウルキャリバーIII Sōrukyaribā Surī) is a fighting video game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soulcalibur series. It was originally released exclusively for the PlayStation 2 in 2005.