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Soulcalibur V

Review · Fighting · Xbox 360 · PlayStation 3

Soulcalibur V

Reviewed: 09 May 2026

Xbox 360 · PlayStation 3

Project Soul · 2012

Ludograph rating

B

Good

67 /100

Soulcalibur V is a fighting game that develops spatial awareness, strategic thinking, and critical thinking, with mild social risk in its online environment.

06010030BenefitLow riskB 56 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

16

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.17
B3Motor
0.75

Soulcalibur V offers a deep and engaging fighting experience that hones strategic thinking, reaction time, and hand-eye coordination. Players can develop critical thinking skills by analyzing opponents and adapting their strategies. The game's rich lore and diverse cast provide an immersive world for competitive and casual players alike.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.33

While Soulcalibur V avoids manipulative monetization tactics, its competitive online environment can expose players to toxicity and foster social comparison. The game features moderate violence and some suggestive character designs, which may not be suitable for all younger players.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Soulcalibur V safe for kids?

Ludograph gives Soulcalibur V a rating of 67/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Soulcalibur V appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Soulcalibur V, based on benefits, risks, and content review.

How long should kids play Soulcalibur V?

Our session recommendation for Soulcalibur V is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Soulcalibur V?

While Soulcalibur V avoids manipulative monetization tactics, its competitive online environment can expose players to toxicity and foster social comparison. The game features moderate violence and some suggestive character designs, which may not be suitable for all younger players.