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SoulCalibur VI

Review · Action · PC · PlayStation 4 · Xbox One

SoulCalibur VI

Reviewed: 02 May 2026

PC · PlayStation 4 · Xbox One

BANDAI NAMCO Entertainment America · 2018

Ludograph rating

C

Mixed

53 /100

SoulCalibur VI is a challenging fighting game that develops hand-eye coordination, reaction time, and problem solving, but contains moderate violence and sexualized designs.

06010030BenefitLow riskB 44 · R 32
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

32

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.00
B3Motor
0.65

SoulCalibur VI offers players a challenging fighting game experience that rewards strategic thinking, quick reflexes, and spatial awareness. The game's diverse roster of characters and combat styles encourages learning and adaptation. The 'Reversal Edge' mechanic helps new players engage, promoting learning transfer as they progress.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risks associated with SoulCalibur VI are related to its content, which includes moderate violence and some sexualized character designs. While there are no overt monetization or compulsion-loop design mechanics, the competitive nature of fighting games can lead to some competitive toxicity. The game lacks social cooperative elements and does not promote positive social interaction.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.67
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SoulCalibur VI safe for kids?

Ludograph gives SoulCalibur VI a rating of 53/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SoulCalibur VI appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for SoulCalibur VI, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play SoulCalibur VI?

We don't publish a daily session budget for SoulCalibur VI: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of SoulCalibur VI?

The primary risks associated with SoulCalibur VI are related to its content, which includes moderate violence and some sexualized character designs. While there are no overt monetization or compulsion-loop design mechanics, the competitive nature of fighting games can lead to some competitive toxicity. The game lacks social cooperative elements and does not promote positive social interaction.