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SoulSpark - Battle Cards (RPG)

Review · Strategy · iOS

SoulSpark - Battle Cards (RPG)

Reviewed: 04 Jun 2026

iOS

Copenhagen Creators · 2015

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 41 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

10

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.07
B3Motor
0.45

SoulSpark offers engaging strategic card combat that challenges players to think critically and adapt their strategies. The game promotes problem-solving and memory skills through its hero customization and artifact collection. Its short, 'snack-sized' battles make it accessible for quick play sessions.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.06

While SoulSpark avoids common monetization and social risks, its design with variable rewards for collecting artifacts and weapons could encourage extended play. The fantasy setting includes moderate violence and elements of fear/horror, consistent with its Teen rating.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SoulSpark - Battle Cards (RPG) safe for kids?

Ludograph gives SoulSpark - Battle Cards (RPG) a rating of 56/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SoulSpark - Battle Cards (RPG) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SoulSpark - Battle Cards (RPG), based on benefits, risks, and content review.

How long should kids play SoulSpark - Battle Cards (RPG)?

Our session recommendation for SoulSpark - Battle Cards (RPG) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SoulSpark - Battle Cards (RPG)?

While SoulSpark avoids common monetization and social risks, its design with variable rewards for collecting artifacts and weapons could encourage extended play. The fantasy setting includes moderate violence and elements of fear/horror, consistent with its Teen rating.