Compare this game
SOULVARS

Review · Adventure · Linux · PC · iOS

SOULVARS

Reviewed: 03 Jun 2026

Linux · PC · iOS

Success · 2022

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.10
B3Motor
0.15

SOULVARS offers significant cognitive benefits through its deep deckbuilding and tactical combat. Players will engage in problem-solving, strategic and critical thinking to overcome challenging enemies, and develop memory and adaptive skills. The game's intricate systems encourage creativity in combining abilities and continuous learning.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal in SOULVARS. As a single-player experience with no microtransactions, loot boxes, or social features, it avoids compulsion-loop design, monetization pressures, and social risks. The game is rated T for Teen, indicating moderate fantasy violence and mild language, but these are contained within the game's narrative context and do not involve real-world risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SOULVARS safe for kids?

Ludograph gives SOULVARS a rating of 59/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is SOULVARS appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SOULVARS, based on benefits, risks, and content review.

How long should kids play SOULVARS?

Our session recommendation for SOULVARS is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SOULVARS?

Risks are minimal in SOULVARS. As a single-player experience with no microtransactions, loot boxes, or social features, it avoids compulsion-loop design, monetization pressures, and social risks. The game is rated T for Teen, indicating moderate fantasy violence and mild language, but these are contained within the game's narrative context and do not involve real-world risks.