
Review · Adventure · Linux · PC · iOS
SOULVARS
Reviewed: 03 Jun 2026
Linux · PC · iOS
Success · 2022
Ludograph rating
Growth (BDS)
42
Risk (RIS)
0
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.72 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.15 | |
SOULVARS offers significant cognitive benefits through its deep deckbuilding and tactical combat. Players will engage in problem-solving, strategic and critical thinking to overcome challenging enemies, and develop memory and adaptive skills. The game's intricate systems encourage creativity in combining abilities and continuous learning.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
Risks are minimal in SOULVARS. As a single-player experience with no microtransactions, loot boxes, or social features, it avoids compulsion-loop design, monetization pressures, and social risks. The game is rated T for Teen, indicating moderate fantasy violence and mild language, but these are contained within the game's narrative context and do not involve real-world risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.