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SoulWander

Review · Action · PC

SoulWander

Reviewed: 14 Jun 2026

PC

MYMEStudio · 2025

Ludograph rating

C

Mixed

52 /100

06010030BenefitLow riskB 36 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

36

Risk (RIS)

9

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.03
B3Motor
0.45

SoulWander encourages strategic thinking, quick reflexes, and adaptive problem-solving through its roguelike gameplay. Players learn to manage resources, choose effective weapon combinations, and adapt to diverse enemy types and environments. The game's progression system, involving weapon enhancements and artifact collection, fosters a sense of accomplishment and continuous learning.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

The action-oriented combat and 'vengeance' narrative involve moderate levels of violence, though mitigated by pixel graphics. While not designed with manipulative engagement mechanics, the roguelike loop of 'just one more run' could lead to extended play sessions. The lack of social features means no social risks, but also no social-emotional benefits.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SoulWander safe for kids?

Ludograph gives SoulWander a rating of 52/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SoulWander appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SoulWander, based on benefits, risks, and content review.

How long should kids play SoulWander?

Our session recommendation for SoulWander is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SoulWander?

The action-oriented combat and 'vengeance' narrative involve moderate levels of violence, though mitigated by pixel graphics. While not designed with manipulative engagement mechanics, the roguelike loop of 'just one more run' could lead to extended play sessions. The lack of social features means no social risks, but also no social-emotional benefits.