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Stab Club

Review · Casual · PC

Stab Club

Reviewed: 30 Jun 2026

PC

Monokrom Interactive · 2025

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 33 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

12

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.07
B3Motor
0.10

Stab Club offers engaging strategic and critical thinking challenges through its turn-based card gameplay. Players must plan their moves, anticipate opponents, and adapt to changing game states. It also provides opportunities for social interaction through local and online multiplayer.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.22

The competitive nature of Stab Club, where 'grudges last,' could foster competitive toxicity among players. While 'Stranger chat' is absent, online interactions can still lead to negative social comparisons. The thematic violence, though cartoonish, involves 'stabbing' and 'trading blows'.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stab Club safe for kids?

Ludograph gives Stab Club a rating of 48/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Stab Club appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Stab Club, based on benefits, risks, and content review.

How long should kids play Stab Club?

Our session recommendation for Stab Club is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Stab Club?

The competitive nature of Stab Club, where 'grudges last,' could foster competitive toxicity among players. While 'Stranger chat' is absent, online interactions can still lead to negative social comparisons. The thematic violence, though cartoonish, involves 'stabbing' and 'trading blows'.