
Stand-Stiller
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
34/100
Growth Value
- Spatial Awareness
- Hand-Eye Coordination
- Reaction Time
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is a good choice for children who enjoy classic platforming challenges. Its focus on skill-based gameplay and lack of external pressures makes it a safe and engaging option.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No characters or dialogue described.
Parent Pro-Tip
Helps develop motor skills and cognitive abilities like problem-solving and spatial reasoning without the common risks associated with many modern games.
What your child develops
Stand-Stiller is a straightforward platformer that hones hand-eye coordination, spatial awareness, and reaction time through its challenging level design. Players will engage in problem-solving and strategic thinking to navigate obstacles and progress through the game.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
This is an updated version of Stand Still game, with a minimal "how to play" at start and a correct progression between the levels, as well as minor corrections on hitbox and moves. The Stand Still game was my very first "complete" game, made from scratch in 7 hours for myLudum Dare 46, using Unity, Aseprite, and my own mouth for the sounds...