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STANDBY

Review · Action · Nintendo Switch · PC · macOS

STANDBY

Reviewed: 24 May 2026

Nintendo Switch · PC · macOS

NoClip · 2017

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 34 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

1

Daily limit

120min

Age guidance

6+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.00
B3Motor
0.65

STANDBY is a challenging platformer that requires precise timing and quick reflexes, fostering significant improvements in hand-eye coordination and reaction time. The game's adaptive difficulty, with new mechanics introduced across 54 unique levels, constantly challenges players to learn and adapt their strategies, enhancing problem-solving and critical thinking skills. While not explicitly designed for social interaction, the competitive leaderboards can motivate players and indirectly encourage skill development.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk in STANDBY is the potential for frustration due to its high difficulty. The leaderboard feature, while providing a competitive element, could also lead to social comparison and feelings of inadequacy for some players. The game does not feature any monetization, social interaction, or harmful content risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is STANDBY safe for kids?

Ludograph gives STANDBY a rating of 51/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play STANDBY?

Our session recommendation for STANDBY is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of STANDBY?

The primary risk in STANDBY is the potential for frustration due to its high difficulty. The leaderboard feature, while providing a competitive element, could also lead to social comparison and feelings of inadequacy for some players. The game does not feature any monetization, social interaction, or harmful content risks.