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Star Trek Online

Review · RPG · Xbox One · PlayStation 4 · PC

Star Trek Online

Reviewed: 02 May 2026

Xbox One · PlayStation 4 · PC

Cryptic Studios · 2012

Ludograph rating

D

Caution

39 /100

Star Trek Online is a massively multiplayer RPG that builds problem solving and strategic thinking, but carries a high financial risk due to aggressive monetization.

06010030BenefitLow riskB 51 · R 68
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

68

Daily limit

30min

Age guidance

13+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.73
B3Motor
0.45

Star Trek Online offers an expansive universe for exploration, strategic spaceship combat, and deep character/ship customization. Its MMORPG nature fosters teamwork and communication, while resource management and story arcs engage cognitive skills like problem-solving and critical thinking.

Design risks

R1Compulsion-loop pressure
0.83
R2Monetization
0.58
R3Social risk
0.61

The free-to-play model, coupled with microtransactions and pay-to-win elements, presents a high risk of significant financial expenditure. The game's design incorporates numerous compulsion-loop design tactics, such as variable rewards, FOMO events, and artificial stopping barriers, which can lead to excessive play and difficulty disengaging. Social comparison and obligation within the MMO environment are also notable risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $150/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Star Trek Online safe for kids?

Ludograph gives Star Trek Online a rating of 39/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Star Trek Online appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Star Trek Online, based on benefits, risks, and content review.

How long should kids play Star Trek Online?

Our session recommendation for Star Trek Online is up to 30 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Star Trek Online?

The free-to-play model, coupled with microtransactions and pay-to-win elements, presents a high risk of significant financial expenditure. The game's design incorporates numerous compulsion-loop design tactics, such as variable rewards, FOMO events, and artificial stopping barriers, which can lead to excessive play and difficulty disengaging. Social comparison and obligation within the MMO environ