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Stargunner

Review · Action · PC · macOS · Linux

Stargunner

Reviewed: 16 May 2026

PC · macOS · Linux

3D Realms · 1996

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 32 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

6

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.00
B3Motor
0.65

Stargunner offers a fast-paced, challenging arcade shooter experience that can enhance hand-eye coordination, reaction time, and spatial awareness. Players need to strategize weapon upgrades and tactics for different enemy types, providing a mild cognitive workout. The clear objectives and level-based progression offer a satisfying sense of accomplishment.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.08
R3Social risk
0.00

The primary risks in Stargunner revolve around its monetization through microtransactions, which could encourage spending to gain an advantage. The repetitive nature of the 'blast-a-thon' gameplay, while engaging, offers limited cognitive or social-emotional growth beyond basic reflexes and pattern recognition. The violence, while cartoonish, is constant and central to the gameplay.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stargunner safe for kids?

Ludograph gives Stargunner a rating of 48/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Stargunner appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Stargunner, based on benefits, risks, and content review. That is stricter than ESRB E10+, because our assessment weighs behavioral design risks, not just content.

How long should kids play Stargunner?

We don't publish a daily session budget for Stargunner: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Stargunner?

The primary risks in Stargunner revolve around its monetization through microtransactions, which could encourage spending to gain an advantage. The repetitive nature of the 'blast-a-thon' gameplay, while engaging, offers limited cognitive or social-emotional growth beyond basic reflexes and pattern recognition. The violence, while cartoonish, is constant and central to the gameplay.