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State of Mind

Review · Action · Xbox One · Nintendo Switch · PlayStation 4

State of Mind

Reviewed: 30 Apr 2026

Xbox One · Nintendo Switch · PlayStation 4 · macOS · iOS · PC · Linux

Daedalic Entertainment · 2018

Ludograph rating

B

Good

65 /100

State of Mind is a story-driven adventure that encourages problem solving, critical thinking, and reading comprehension through complex ethical themes, with moderate violence and language.

06010030BenefitLow riskB 49 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.27
B3Motor
0.40

State of Mind offers a rich, story-driven adventure that encourages critical thinking, problem-solving, and engagement with complex ethical themes like transhumanism and societal futures. Its narrative depth and multiple perspectives provide a thought-provoking experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game contains moderate levels of violence, language, and fear typical of a 'Teen' rated thriller. However, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks, making it a relatively safe experience in those regards.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is State of Mind safe for kids?

Ludograph gives State of Mind a rating of 65/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is State of Mind appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for State of Mind, based on benefits, risks, and content review.

How long should kids play State of Mind?

Our session recommendation for State of Mind is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of State of Mind?

The game contains moderate levels of violence, language, and fear typical of a 'Teen' rated thriller. However, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks, making it a relatively safe experience in those regards.