LumiKin
State of Mind

Review · Action · Xbox One · Nintendo Switch · PlayStation 4

State of Mind

By the LumiKin editors

Reviewed: 01 May 2026

Xbox One · Nintendo Switch · PlayStation 4 · macOS · iOS · PC · Linux

Daedalic Entertainment · 2018

LumiScore

65/100

Good

State of Mind is a story-driven adventure that encourages problem solving, critical thinking, and reading comprehension through complex ethical themes, with moderate violence and language.

Growth (BDS)

49

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.27
B3Motor
0.40

State of Mind offers a rich, story-driven adventure that encourages critical thinking, problem-solving, and engagement with complex ethical themes like transhumanism and societal futures. Its narrative depth and multiple perspectives provide a thought-provoking experience.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game contains moderate levels of violence, language, and fear typical of a 'Teen' rated thriller. However, it lacks manipulative dopamine mechanics, monetization pressures, or social risks, making it a relatively safe experience in those regards.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedApr 2026How scores are calculated →

Parents ask…

Is State of Mind safe for kids?

LumiKin gives State of Mind a LumiScore of 65/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is State of Mind appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for State of Mind (T), based on benefits, risks, and content review.

How long should kids play State of Mind?

LumiKin's recommended play time for State of Mind is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of State of Mind?

The game contains moderate levels of violence, language, and fear typical of a 'Teen' rated thriller. However, it lacks manipulative dopamine mechanics, monetization pressures, or social risks, making it a relatively safe experience in those regards.