Compare this game
STEINS;GATE 0

Review · Adventure · PS Vita · PlayStation 3 · Nintendo Switch

STEINS;GATE 0

Reviewed: 30 Apr 2026

PS Vita · PlayStation 3 · Nintendo Switch · PC · Xbox One · PlayStation 4

5pb. · 2015

Ludograph rating

B

Good

61 /100

STEINS;GATE 0 is an adventure game that builds critical thinking and strategic thinking through its complex time-traveling narrative, but contains mature content.

06010030BenefitLow riskB 44 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.33
B3Motor
0.10

STEINS;GATE 0 offers a rich, complex narrative that encourages critical thinking, problem-solving, and strategic decision-making through its time-traveling plot and branching story paths. Players will develop strong reading comprehension and memory skills as they engage with the intricate story and character relationships. The game also fosters empathy and ethical reasoning by exploring high-stakes scenarios and the consequences of choices.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While STEINS;GATE 0 is free from manipulative monetization and social risks, its Mature ESRB rating indicates content risks including moderate violence, strong language, and potentially some sexual themes or substance references, as well as elements of fear or horror related to its dark narrative themes. These elements are presented within a narrative context rather than through interactive combat or explicit visuals.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is STEINS;GATE 0 safe for kids?

Ludograph gives STEINS;GATE 0 a rating of 61/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is STEINS;GATE 0 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for STEINS;GATE 0, based on benefits, risks, and content review. That is more lenient than ESRB M: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play STEINS;GATE 0?

Our session recommendation for STEINS;GATE 0 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of STEINS;GATE 0?

While STEINS;GATE 0 is free from manipulative monetization and social risks, its Mature ESRB rating indicates content risks including moderate violence, strong language, and potentially some sexual themes or substance references, as well as elements of fear or horror related to its dark narrative themes. These elements are presented within a narrative context rather than through interactive combat