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Stick Bunny

Review · Strategy · iOS

Stick Bunny

Reviewed: 28 Jun 2026

iOS

Angry Chicken Games · 2018

Ludograph rating

B

Good

65 /100

06010030BenefitLow riskB 49 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.00
B3Motor
0.75

Stick Bunny offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, and adaptive challenge. Its 'impossible to master' nature fosters continuous learning and critical thinking. The platforming mechanics also highly develop hand-eye coordination, fine motor skills, and reaction time.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents extremely low risks across all categories. There are no monetization pressures, social risks, or concerning content. While described as 'insanely addictive,' this appears to stem from its engaging design and challenge rather than manipulative compulsion-loop mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stick Bunny safe for kids?

Ludograph gives Stick Bunny a rating of 65/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Stick Bunny?

Our session recommendation for Stick Bunny is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Stick Bunny?

This game presents extremely low risks across all categories. There are no monetization pressures, social risks, or concerning content. While described as 'insanely addictive,' this appears to stem from its engaging design and challenge rather than manipulative compulsion-loop mechanics.