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Stickman: Waves Of Doom

Review · Action · Linux · macOS · PC

Stickman: Waves Of Doom

Reviewed: 06 Jun 2026

Linux · macOS · PC

Relevation Studios · 2025

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 40 · R 18
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

18

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.03
B3Motor
0.65

Stickman: Waves Of Doom offers engaging action and strategic depth through its dynamic upgrade system and challenging horde-survival gameplay. Players can develop problem-solving skills by adapting builds and improving reaction times to overcome increasingly difficult waves of enemies. The permanent progression system provides a satisfying sense of accomplishment and encourages learning from each attempt.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.00

While lacking direct monetization or social risks, the game's 'Fight, Die, Upgrade, Repeat' loop and variable rewards from temporary upgrades could foster a mild sense of escalating commitment. The constant combat and 'waves of doom' theme may present a moderate level of violence and mild fear/horror for some players.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stickman: Waves Of Doom safe for kids?

Ludograph gives Stickman: Waves Of Doom a rating of 54/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Stickman: Waves Of Doom appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Stickman: Waves Of Doom, based on benefits, risks, and content review.

How long should kids play Stickman: Waves Of Doom?

Our session recommendation for Stickman: Waves Of Doom is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Stickman: Waves Of Doom?

While lacking direct monetization or social risks, the game's 'Fight, Die, Upgrade, Repeat' loop and variable rewards from temporary upgrades could foster a mild sense of escalating commitment. The constant combat and 'waves of doom' theme may present a moderate level of violence and mild fear/horror for some players.