Compare this game
Street Fighter II: The World Warrior (1991)

Review · Arcade · Wii U · Wii · Genesis

Street Fighter II: The World Warrior (1991)

Reviewed: 30 Apr 2026

Wii U · Wii · Genesis · PC · Game Boy · PlayStation 3 · Atari ST · SNES · 3DO · Commodore / Amiga

Capcom · 1991

Ludograph rating

B

Good

65 /100

Street Fighter II: The World Warrior (1991) is a fighting arcade game that strengthens strategic thinking and adaptive challenge, with cartoonish violence for older kids.

06010030BenefitLow riskB 50 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

9

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.20
B3Motor
0.70

Street Fighter II is a classic fighting game that emphasizes strategic thinking, quick reflexes, and memory. Players must learn the unique fighting styles and special moves of different characters, adapting their tactics to overcome diverse opponents. This fosters problem-solving skills and hand-eye coordination. The game provides a challenging and adaptive experience, requiring players to continuously learn and improve to progress through the ranks.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.11

While a seminal fighting game, Street Fighter II does contain cartoonish violence where characters hit and kick each other, sometimes with exaggerated effects like fireballs. The competitive nature of the game, although offline, could lead to minor frustration for some players. There are minimal social-emotional elements beyond basic competitive interaction.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Street Fighter II: The World Warrior (1991) safe for kids?

Ludograph gives Street Fighter II: The World Warrior (1991) a rating of 65/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Street Fighter II: The World Warrior (1991) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Street Fighter II: The World Warrior (1991), based on benefits, risks, and content review.

How long should kids play Street Fighter II: The World Warrior (1991)?

Our session recommendation for Street Fighter II: The World Warrior (1991) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Street Fighter II: The World Warrior (1991)?

While a seminal fighting game, Street Fighter II does contain cartoonish violence where characters hit and kick each other, sometimes with exaggerated effects like fireballs. The competitive nature of the game, although offline, could lead to minor frustration for some players. There are minimal social-emotional elements beyond basic competitive interaction.