Review · Arcade · Wii U · Wii · Genesis
Street Fighter II: The World Warrior (1991)
Reviewed: 30 Apr 2026
Wii U · Wii · Genesis · PC · Game Boy · PlayStation 3 · Atari ST · SNES · 3DO · Commodore / Amiga
Capcom · 1991
Ludograph rating
B
Good
65 /100
Street Fighter II: The World Warrior (1991) is a fighting arcade game that strengthens strategic thinking and adaptive challenge, with cartoonish violence for older kids.
Growth (BDS)
50
Risk (RIS)
9
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.20 | |
| B3 | Motor | 0.70 | |
Street Fighter II is a classic fighting game that emphasizes strategic thinking, quick reflexes, and memory. Players must learn the unique fighting styles and special moves of different characters, adapting their tactics to overcome diverse opponents. This fosters problem-solving skills and hand-eye coordination. The game provides a challenging and adaptive experience, requiring players to continuously learn and improve to progress through the ranks.
Design risks
| R1 | Compulsion-loop pressure | 0.13 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
While a seminal fighting game, Street Fighter II does contain cartoonish violence where characters hit and kick each other, sometimes with exaggerated effects like fireballs. The competitive nature of the game, although offline, could lead to minor frustration for some players. There are minimal social-emotional elements beyond basic competitive interaction.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.