
Review · Fighting · Dreamcast
Street Fighter III: Double Impact
By the LumiKin editors
Reviewed: 29 May 2026
Dreamcast
Capcom · 2000
LumiScore
68/100
Good
Growth (BDS)
54
Risk (RIS)
9
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.75 | |
Street Fighter III: Double Impact enhances cognitive skills such as problem-solving, strategic thinking, spatial awareness, and critical thinking through its demanding combat system. It also significantly improves hand-eye coordination, fine motor skills, and reaction time. The diverse roster promotes cultural awareness.
Design risks
| R1 | Dopamine pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.17 | |
The game presents minimal risks regarding dopamine manipulation or monetization, as it is a classic offline fighting game. Social risks are low due to the lack of online features, though competitive play can inherently foster some toxicity or social comparison. Content risks include moderate violence and some suggestive character designs.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.