
Review · Action · Nintendo Switch · PlayStation 4 · Xbox One
Streets of Rogue
By the LumiKin editors
Reviewed: 16 May 2026
Nintendo Switch · PlayStation 4 · Xbox One · PC · macOS · Linux
tinyBuild · 2017
LumiScore
66/100
Good
Growth (BDS)
58
Risk (RIS)
22
Daily limit
90min
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.74 | |
| B2 | Social-emotional | 0.40 | |
| B3 | Motor | 0.45 | |
Streets of Rogue encourages creative problem-solving and strategic thinking through its varied character abilities and environmental interactions. Players can experiment with different approaches to achieve objectives, fostering adaptive challenge and learning transfer. The game's emergent gameplay elements promote creativity in devising unique solutions.
Design risks
| R1 | Dopamine pressure | 0.43 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.06 | |
The game contains frequent violence, though mostly cartoonish, and some references to substance use. While there are co-operative modes, the overall social-emotional development aspects are limited. The rogue-lite nature of the game, with its variable rewards and infinite play, could lead to extended play sessions.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.