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Streets of Rogue

Review · Action · Nintendo Switch · PlayStation 4 · Xbox One

Streets of Rogue

Reviewed: 16 May 2026

Nintendo Switch · PlayStation 4 · Xbox One · PC · macOS · Linux

tinyBuild · 2017

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 58 · R 22
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

58

Risk (RIS)

22

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.40
B3Motor
0.45

Streets of Rogue encourages creative problem-solving and strategic thinking through its varied character abilities and environmental interactions. Players can experiment with different approaches to achieve objectives, fostering adaptive challenge and learning transfer. The game's emergent gameplay elements promote creativity in devising unique solutions.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.04
R3Social risk
0.06

The game contains frequent violence, though mostly cartoonish, and some references to substance use. While there are co-operative modes, the overall social-emotional development aspects are limited. The rogue-lite nature of the game, with its variable rewards and infinite play, could lead to extended play sessions.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Streets of Rogue safe for kids?

Ludograph gives Streets of Rogue a rating of 66/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Streets of Rogue appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Streets of Rogue, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Streets of Rogue?

We don't publish a daily session budget for Streets of Rogue: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Streets of Rogue?

The game contains frequent violence, though mostly cartoonish, and some references to substance use. While there are co-operative modes, the overall social-emotional development aspects are limited. The rogue-lite nature of the game, with its variable rewards and infinite play, could lead to extended play sessions.