LumiKin
Streets of Rogue

Review · Action · Nintendo Switch · PlayStation 4 · Xbox One

Streets of Rogue

By the LumiKin editors

Reviewed: 16 May 2026

Nintendo Switch · PlayStation 4 · Xbox One · PC · macOS · Linux

tinyBuild · 2017

LumiScore

66/100

Good

Growth (BDS)

58

Risk (RIS)

22

Daily limit

90min

Age guidance

17+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.40
B3Motor
0.45

Streets of Rogue encourages creative problem-solving and strategic thinking through its varied character abilities and environmental interactions. Players can experiment with different approaches to achieve objectives, fostering adaptive challenge and learning transfer. The game's emergent gameplay elements promote creativity in devising unique solutions.

Design risks

R1Dopamine pressure
0.43
R2Monetization
0.04
R3Social risk
0.06

The game contains frequent violence, though mostly cartoonish, and some references to substance use. While there are co-operative modes, the overall social-emotional development aspects are limited. The rogue-lite nature of the game, with its variable rewards and infinite play, could lead to extended play sessions.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Streets of Rogue safe for kids?

LumiKin gives Streets of Rogue a LumiScore of 66/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Streets of Rogue appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for Streets of Rogue (T), based on benefits, risks, and content review.

How long should kids play Streets of Rogue?

LumiKin's recommended play time for Streets of Rogue is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Streets of Rogue?

The game contains frequent violence, though mostly cartoonish, and some references to substance use. While there are co-operative modes, the overall social-emotional development aspects are limited. The rogue-lite nature of the game, with its variable rewards and infinite play, could lead to extended play sessions.