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Stress (itch) (Ratima Chandrema)

Review · Educational · PC

Stress (itch) (Ratima Chandrema)

Reviewed: 12 May 2026

PC

Ratima Chandrema · 2020

Ludograph rating

C

Mixed

45 /100

Stress (itch) (Ratima Chandrema) is an educational game that builds problem solving and strategic thinking through stress and time management scenarios.

06010030BenefitLow riskB 29 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.10
B3Motor
0.15

The game is educational, focusing on stress management and time management under pressure, fostering problem-solving and strategic thinking skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no manipulative design, monetization pressures, or harmful content. The primary 'risk' is the simulated stress itself, which is part of the educational theme.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Stress (itch) (Ratima Chandrema) safe for kids?

Ludograph gives Stress (itch) (Ratima Chandrema) a rating of 45/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Stress (itch) (Ratima Chandrema)?

Our session recommendation for Stress (itch) (Ratima Chandrema) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Stress (itch) (Ratima Chandrema)?

The game presents minimal risks, with no manipulative design, monetization pressures, or harmful content. The primary 'risk' is the simulated stress itself, which is part of the educational theme.