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Summon Night 5

Review · Strategy · PSP

Summon Night 5

Reviewed: 01 May 2026

PSP

Gaijin Works · 2013

Ludograph rating

A

Recommended

69 /100

Summon Night 5 is a tactical RPG that fosters problem-solving and strategic thinking with fantasy violence and mild language.

06010030BenefitLow riskB 53 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.40
B3Motor
0.35

Summon Night 5 offers significant cognitive benefits through its tactical role-playing mechanics, encouraging problem-solving, strategic thinking, and adaptive challenge. The strong narrative also promotes reading comprehension and engagement with complex storylines. Players can explore multiple story paths and endings, fostering a sense of accomplishment and encouraging replayability.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks are limited to mild fantasy violence and occasional mild language, which are unlikely to be concerning for most players. There are no notable compulsion-loop design, monetization, or social risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Summon Night 5 safe for kids?

Ludograph gives Summon Night 5 a rating of 69/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Summon Night 5 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Summon Night 5, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Summon Night 5?

Our session recommendation for Summon Night 5 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Summon Night 5?

The primary risks are limited to mild fantasy violence and occasional mild language, which are unlikely to be concerning for most players. There are no notable compulsion-loop design, monetization, or social risks.