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Summon Night: Swordcraft Story

Review · Action · Game Boy Advance

Summon Night: Swordcraft Story

Reviewed: 30 Apr 2026

Game Boy Advance

Flight-Plan · 2003

Ludograph rating

C

Mixed

55 /100

Summon Night: Swordcraft Story is an action RPG that builds problem solving and strategic thinking through crafting and combat, with mild fantasy violence.

06010030BenefitLow riskB 39 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.13
B3Motor
0.45

Summon Night: Swordcraft Story offers a rich action RPG experience with a strong emphasis on crafting and strategic combat. Players will develop problem-solving skills as they navigate dungeons and figure out enemy weaknesses. The engaging narrative and character interactions encourage reading and language comprehension.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game contains mild fantasy violence, consistent with its E10+ rating. While the game does offer variable rewards through item drops, it lacks aggressive compulsion-loop design or monetization tactics seen in modern games.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Summon Night: Swordcraft Story safe for kids?

Ludograph gives Summon Night: Swordcraft Story a rating of 55/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Summon Night: Swordcraft Story appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Summon Night: Swordcraft Story, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Summon Night: Swordcraft Story?

Our session recommendation for Summon Night: Swordcraft Story is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Summon Night: Swordcraft Story?

The game contains mild fantasy violence, consistent with its E10+ rating. While the game does offer variable rewards through item drops, it lacks aggressive compulsion-loop design or monetization tactics seen in modern games.