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Summoner Wars

Review · Strategy · Android · iOS

Summoner Wars

Reviewed: 13 May 2026

Android · iOS

Asmodee Digital · 2012

Ludograph rating

B

Good

61 /100

Summoner Wars is a strategy card game that builds problem-solving and critical thinking, though competitive online play can be toxic.

06010030BenefitLow riskB 48 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

16

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.10
B3Motor
0.35

Summoner Wars significantly enhances cognitive skills, particularly strategic and critical thinking, problem-solving, and adaptive challenge. Players must carefully plan their moves, anticipate opponents' actions, and adapt their strategies based on the unique abilities of various factions and custom decks. The game also fosters reading comprehension through card text and rules.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.25
R3Social risk
0.28

The primary risks in Summoner Wars stem from its competitive online environment, which can lead to competitive toxicity and social comparison. While there is no stranger chat, the requirement for an online account introduces a minor privacy risk. Monetization involves purchasing additional factions and card packs, which, while not loot boxes, can encourage spending to expand gameplay options and potentially gain strategic advantages.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; frequent spending prompts in a children-rated game.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Summoner Wars safe for kids?

Ludograph gives Summoner Wars a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Summoner Wars appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Summoner Wars, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Summoner Wars?

Our session recommendation for Summoner Wars is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Summoner Wars?

The primary risks in Summoner Wars stem from its competitive online environment, which can lead to competitive toxicity and social comparison. While there is no stranger chat, the requirement for an online account introduces a minor privacy risk. Monetization involves purchasing additional factions and card packs, which, while not loot boxes, can encourage spending to expand gameplay options and p