
Review · Strategy · Android · iOS
Summoner Wars
Reviewed: 13 May 2026
Android · iOS
Asmodee Digital · 2012
Ludograph rating
B
Good
61 /100
Summoner Wars is a strategy card game that builds problem-solving and critical thinking, though competitive online play can be toxic.
Growth (BDS)
48
Risk (RIS)
16
Daily limit
90min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.35 | |
Summoner Wars significantly enhances cognitive skills, particularly strategic and critical thinking, problem-solving, and adaptive challenge. Players must carefully plan their moves, anticipate opponents' actions, and adapt their strategies based on the unique abilities of various factions and custom decks. The game also fosters reading comprehension through card text and rules.
Design risks
| R1 | Compulsion-loop pressure | 0.03 | |
| R2 | Monetization | 0.25 | |
| R3 | Social risk | 0.28 | |
The primary risks in Summoner Wars stem from its competitive online environment, which can lead to competitive toxicity and social comparison. While there is no stranger chat, the requirement for an online account introduces a minor privacy risk. Monetization involves purchasing additional factions and card packs, which, while not loot boxes, can encourage spending to expand gameplay options and potentially gain strategic advantages.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Assessed: concerns noted·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; frequent spending prompts in a children-rated game.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.