
Review · Action · PC
Super Cloud Fight
Reviewed: 20 Jun 2026
PC
Engaged · 2025
Ludograph rating
Growth (BDS)
49
Risk (RIS)
21
Daily limit
90min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.56 | |
| B2 | Social-emotional | 0.27 | |
| B3 | Motor | 0.65 | |
Super Cloud Fight offers engaging aerial combat that challenges spatial awareness, hand-eye coordination, and reaction time. Players can express creativity through plane customization and enjoy a lighthearted, fun competitive experience with friends.
Design risks
| R1 | Compulsion-loop pressure | 0.20 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.44 | |
As a competitive battle royale game, Super Cloud Fight carries risks of competitive toxicity and social comparison, particularly when playing against global competitors. While direct monetization is absent, the progression system to unlock characters and levels could encourage extended play.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.